Search Issue Tracker
Fixed in 1.5.0 & 2.1.0
Votes
0
Found in [Package]
2.0.1
Issue ID
1177644
Regression
No
[TextMeshPro] Editor exits when "Overflow" property is changed from dropdown of a Text Gameobject which is linked to itself
A Text Gameobject which is linked to itself cause Editor to exit when overflow dropdown is changed from Linked to any other option from the dropdown also StackOverflowException thrown and editor freezes sometimes without exits. Refer attached video.
Steps to repro:
1. Create a new project
2. Window > TextMeshPro > Import TMP Essential Resources
3. Hierarchy > right-click > 3D Object > Text - TextMeshPro
4. Click on "TextMeshPro Text" object in Hierarchy
5. Select the "Linked" option from "Overflow" drop-down under "Text Mesh Pro UGUI (Script)" component in Inspector
6. Linked Same Text (TMP) object or Darg and Drop Text(TMP) from Hierarchy
7. Change the Overflow Dropdown options
Actual Result:
Editor exits when "Overflow" property is changed from dropdown of a Text Gameobject which is linked to itself.
Expected Result:
Any Property from Overflow dropdown can be selected of a self linked text object without causing the editor to exit or self linking should be blocked with a warning message.
Reproducible in:
2019.3.0a12, 2019.2.1f1, 2019.1.0f2, 2018.3.0f2
Package Version reproducible: 2.0.1, 1.4.1, 1.3.0, 1.2.0
Environment:
Windows 10 and macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment