Search Issue Tracker
Fixed in 1.5.0 & 2.1.0
Votes
0
Found in [Package]
2.0.1
Issue ID
1177644
Regression
No
[TextMeshPro] Editor exits when "Overflow" property is changed from dropdown of a Text Gameobject which is linked to itself
A Text Gameobject which is linked to itself cause Editor to exit when overflow dropdown is changed from Linked to any other option from the dropdown also StackOverflowException thrown and editor freezes sometimes without exits. Refer attached video.
Steps to repro:
1. Create a new project
2. Window > TextMeshPro > Import TMP Essential Resources
3. Hierarchy > right-click > 3D Object > Text - TextMeshPro
4. Click on "TextMeshPro Text" object in Hierarchy
5. Select the "Linked" option from "Overflow" drop-down under "Text Mesh Pro UGUI (Script)" component in Inspector
6. Linked Same Text (TMP) object or Darg and Drop Text(TMP) from Hierarchy
7. Change the Overflow Dropdown options
Actual Result:
Editor exits when "Overflow" property is changed from dropdown of a Text Gameobject which is linked to itself.
Expected Result:
Any Property from Overflow dropdown can be selected of a self linked text object without causing the editor to exit or self linking should be blocked with a warning message.
Reproducible in:
2019.3.0a12, 2019.2.1f1, 2019.1.0f2, 2018.3.0f2
Package Version reproducible: 2.0.1, 1.4.1, 1.3.0, 1.2.0
Environment:
Windows 10 and macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HasCharacters() returns false when checking Emojis using surrogate pairs, despite characters being present in the Font Asset
- An error is thrown when building AssetBundles with DisableWriteTypeTree and StripUnityVersion flags
- Screen tearing in Scene View when using DirectX12
- Newly created VFX Graph template appears in the same of the graph view space even when the space is not empty
- Statistics window shows incorrect information when GPU Resident Drawer and GPU Occlusion Culling are enabled
Add comment