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[Meta XR All-in-One SDK] Controllers are not being tracked after using H...
Reproduction steps: 1. Open the attached project "ReproProj" with Android platform 2. Open the “/Assets/Scenes/pauls.unity” Scene 3.... Read more
[Quest 2] OpenXR plugin OpenXRFeature OnAppSpaceChange not triggered
Steps to reproduce: 1. Open the attached user's project "HandTrackingTest.zip" 2. Make sure OpenXR is selected as the XR Plugin 3... Read more
[OpenXR] Only one OpenXR Package Settings asset file can be edited in th...
Steps to reproduce: 1. Open the attached user's project "openxrIssue.zip" 2. Duplicate the file "OpenXR Package Settings.asset" 3... Read more
[Android] [OpenXR] Editor enables “Force remove Internet” when the proje...
Reproduction steps: 1. Open the attached project "ReproProj" with the Android platform 2. Open the “/Assets/Scenes/SampleScene.uni... Read more
Part 2 - Input events are framerate dependent on OpenXR when at a lower ...
Steps to reproduce: 1. Open the attached project "2022_3_LTS_SimpleVR - Bug framerateindependant.zip" 2. In the "FramerateIndepend... Read more
Crash on UnityEngine.XR.OpenXR.Features.OpenXRFeature:Internal_GetEnviro...
Reproduction steps: 1. Open the user attached project "open-brush.zip" 2. Enter and exit the Play mode Expected result: Play ... Read more
[OpenXR] Audio stops playing after exiting Oculus link and subsequent Pl...
Steps to reproduce: 1. Open the attached user's project "Unity Audio Bug Test.zip" 2. Connect Quest 2 with Oculus Link/Air 3. Mak... Read more
"The type 'AnalyticsResult' is defined in an assembly that is not refere...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Observe the Console Window Expected result: No error is thrown Ac... Read more
openxr_runtime_debugger crashes when entering Play mode with SteamVr set...
Reproduction steps: 1. Open user attached project "My project.zip" 2. Set SteamVR as Current OpenXR Runtime 3. Enter Play mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
- The Physics 2D Profiler module does not display the information about processed physics in the scene when profiling the application as a Development Build
- A Script Component that has a serialized custom class is not detecting changes in the first boolean variable when entering the Play mode with the Script Components GameObject opened in the Inspector
- “SendMessage cannot be called during Awake“ warnings appear when loading a scene with “LoadSceneAsync“ if using UI Toolkit in the scene
- Audio Source Spatial Blend value gets set to 1 in the WebGL Player when the Spatial Blend value is bigger than 0