Search Issue Tracker
In Progress
Fix In Review for 1.10.0
Votes
0
Found in [Package]
1.8.2
Issue ID
OXRB-255
Regression
No
openxr_runtime_debugger crashes when entering Play mode with SteamVr set as OpenXR
Reproduction steps:
1. Open user attached project "My project.zip"
2. Set SteamVR as Current OpenXR Runtime
3. Enter Play mode
Expected result: Play mode is entered
Actual result: Crash
Reproduced with: 1.8.1 (2023.2.0b3), 1.8.2 (2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
First few Stack trace:
{{0x00007ff9e05e5c98 (openxr_runtime_debugger) }}
{{0x00007ff9e05eb685 (openxr_runtime_debugger) }}
{{0x00007ff9e0613fbd (openxr_runtime_debugger) xrSuggestInteractionProfileBindings }}
{{0x00007ff9e0885908 (UnityOpenXR) unity_ext_RequestEnableExtensionString}}
Note: The Player crashes as well
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 1.10.0):
This issue will be resolved in the OpenXR 1.10.0 release