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Won't Fix
Votes
1
Found in [Package]
1.11.0
Issue ID
OXRB-372
Regression
Yes
[Android]The Player displays a black screen when the OpenXR is used as the Plug-In Provider (Part 2)
Reproduction steps:
1. Open the attached "ASDQWE" project
2. Build and run the Player (File > Build And Run)
3. Observe the Player
Expected result: The Player displays the default Scene
Actual result: The Player displays a black screen
Reproducible with: 1.11.0 (2021.3.39f1, 2022.3.32f1, 6000.0.6f1)
Not reproducible with: 1.10.0, 1.11.0-exp.1 (2022.3.32f1)
Reproducible environment: MacOS 14.5 Sonoma (Intel), Windows 11 (user's)
Not reproducible environment: No other environment tested
Reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Not reproducible on:
MacOS Buildtime (Simulator, Game View)
Could not test on:
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
(The device does not have the minimum required Android OS version)
Notes:
- The Unity logo Splash Screen does not appear when the issue occurs
- Reproducible with both Vulkan and OpenGLES3 Graphics APIs
- Reproducible with a blank project
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Resolution Note:
There are no fixes planned for this Bug