Search Issue Tracker
Addressbles.InitializeAsync handle Status returns Success when the remot...
Reproduction steps: 1. Open the attached project “AddressableBugReproduce.zip” 2. Click “Build > New Build > Default Build Script”... Read more
Addressables increase the size of an app when opening it repeatedly with...
Steps to reproduce: 1. Open and "Build and Run" user-supplied project 2. Check the size of the app on the device by holding on the a... Read more
NullReferenceExceptions are thrown after reseting AddressambleAsset and ...
How to reproduce: 1. Open the attached "19.3 Packages.zip: Project 2. Click on Assets/AddressableAssetsData/AddressableAssetSettings... Read more
Addressable scene Assets lose references in DontDestroyOnLoad when Scene...
How to reproduce: 1. Open the “ADDOL.zip“ 2. Open the “Boot Scene“ Scene 3. Open Window > Asset Management > Addressables > Group... Read more
Build>Default Build Script results in an error when attempting to build ...
Steps to reproduce: 1. Open the attached project 2. Open Window>Asset Management>Addressables>Groups 3. In the opened window, c... Read more
Background image doesn't disappear after setting it to null and releasin...
How to reproduce: 1. Build and run the "sandbox2.zip" project 2. Press on the first square with a log and observe the view Expected... Read more
AssetReferenceT shows the name of the first sub-asset instead of the nam...
Reproduction steps: 1. Open the attached project “AssetRepro“ 2. Open “Assets/New My Scriptable Object.asset“ in the Inspector win... Read more
[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps: 1. Open "1193871" project 2. Rebuild Addressables 3. Enter Play mode Expected Result: Error log is thrown ("No ... Read more
SpriteAtlas addressable bundle size is doubled if previous build cache i...
Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19" 2. Open Window > Asset Management > Addressabl... Read more
AddressableAssetGroupTemplate asset Add Schema button text overlaps with...
How to reproduce: 1. Open attached project ("reprod.zip") 2. In Project window select AddressableAssetGroupTemplate asset 3. Open In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used