Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.3
Issue ID
ADDR-3499
Regression
No
AssetReferenceT shows the name of the first sub-asset instead of the name of the parrent asset
Reproduction steps:
1. Open the attached project “AssetRepro“
2. Open “Assets/New My Scriptable Object.asset“ in the Inspector window
3. Observe the Inspector window
Expected result: “Clawer_Animations“ written in the “Animation Clip” field
Actual result: “Clawer_Apose“ written in the “Animation Clip” field
Reproducible with: 1.21.10 (2021.3.30f1), 1.21.15 (2021.3.30f1, 2022.3.8f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3), 1.21.17 (2021.3.30f1, 2022.3.8f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3)
Reproducible on: Intel MacOS Ventura 13.5.1
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.