Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.23.1
2.3.16
Issue ID
ADDR-3868
Regression
No
No Addressable Scenes are unloaded when "Resources.UnloadUnusedResources" is used
How to reproduce:
1. Open the “LoadSceneTest.zip“ project
2. Open File > Build Settings
3. Switch target platform to Windows StandalonePlayer
4. Enable “Development Build” and “Autoconnect Profiler”
5. “Build And Run” the project
6. In the Player, click “Set to 10 times”
7. Click the 'LoadScene empty2(Single)' button to move to empty2
8. Click the 'LoadScene empty(Single)' button to move to empty
9. Scroll down to the bottom of the Profiler to find the “Addressable Assets“ section
9. Observe the Autoconnected Profiler
Expected result: There is only one Scene currently loaded
Actual result: There are 20 Scenes currently loaded
Reproducible in: 1.23.1 (2022.3.58f1), 2.3.16 (6000.0.37f1, 6000.1.0b5, 6000.2.0a3)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
Add comment