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Crash on UnityEngine.InputSystem.Utilities.MemoryHelpers:ReadSingleBit w...
Reproduction steps:1. Open the attached project “TestCrash”2. In the Test Runner Window press Run All3. Repeat 2nd step until the Ed... Read more
mutableLibrary.count returns zero when adding an image to the library wi...
How to reproduce:1. Open the user’s attached “IN-23022_ARImageTrackingDynamic.zip“ project2. Build and Run for Android3. Go to Windo... Read more
Assembly disappears from Node Library after domain reload
h3. Reproduction Steps: Open the attached project. Go into the project settings and into the Visual Scripting settings. In the Node ... Read more
Object names in "Select Presets" modals are displayed without the spaces
Steps to reproduce: Create a project Add 2D/3D game object Go to "Inspector" tab Select any component, which title consist of severa... Read more
Canvas GameObject Component does not change its Additional Shader Channe...
Reproduction steps:1. Open the attached “My project (35).zip“ project2. Select Canvas GameObject3. In the Inspector window attempt t... Read more
[Windows] Resizing a secondary window with native titlebars draws black
Open the ui builder and drag any of the side of the window to resize it. !black.gif! it draws black Read more
Labels are still used for bundles after deleting the labels
Reproduction steps:1. Open the attached project “Bug addressables deleted labels”2. Click “Build -> New Build -> Default Build... Read more
[Splines] SplineMath.PointLineNearestPoint implementation doesn't match ...
The document says that "lineParam" is the parameter that represents the ratio along the line segment at which the nearest point is f... Read more
[Linux] Editor ignores SIGTERM signal when using command 'kill <PID>'
Reproduction steps:1. Create a new 3D project2. Open the Terminal3. Enter this command: ps aux | grep 2021.3.14f1 | grep -v grep | a... Read more
Getting "Draw call" logs in the console when opening new "3D Sample Scen...
To reproduce:1. Create a new "3D Sample Scene (HDRP)" template project2. Observe the console Expected: no errors or logs spamming in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject