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Mono Behaviours are shown in the Inspector window when selecting multipl...
How to reproduce:1. Open the attached project “scriptable.zip”2. Select “Data.asset” and “Data 1.asset” in the Project window Expect... Read more
Crash on tree_balance_after_insert when exiting Play mode
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Main” Scene3. Enter the Play Mode4. Play the game for a few... Read more
Cinemachine camera moves when Time.timeScale is set to zero(0)
Reproduction steps: 1. Open the attached project “CineProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter Play Mode4... Read more
[TextMeshPro] Truncate mode cuts off text when using Content Size Fitter
Reproduction steps:1. Open the attached project “TruncateRepro”2. Open the “Assets/Scenes/ContentSizeFitter” scene3. Compare the tex... Read more
[iOS] UI Camera stacking is not working on some iOS devices
How to reproduce:1. Build And Run the user’s attached “Cube Runner Final.zip” project2. In the app press the “START” button3. Observ... Read more
GameObjects aren't rendered in builds when "Cast Shadows" is disabled
How to reproduce:1. Open the user attached project “StrictShaderVariantMatching.zip”2. Open Scene “SampleScene“ (Assets/Scenes)3. Ru... Read more
Metadata maintains a reference to nonexisting table Entry when deleting ...
Reproduction steps:1. Open project “MyProject”2. Open “Assets\stringtable\String Table (String Table Collection)”3. Select “Open in ... Read more
Errors thrown and reflection probe is partially black after baking it
Reproduction steps:1. Open the attached project “ReflectionProbeBakeFail”2. Select “Reflection Probe” in the Hierarchy window3. Clic... Read more
[VFX Graph] Particles Flicker when sorting and/or Indirect draw is on.
How to reproduce:1. Open Unity2. create a new VFX Graph3. make sure you're Particle Ouput is set to Quad.4. Set the Quad Output5. In... Read more
Importer fails on a prefab that has missing references after upgrading v...
Steps to reproduce: Open the attached project or import the attached .unitypackage (if you choose this then you will have to import ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject