Search Issue Tracker
Fixed
Fixed in 1.4.x
Votes
1
Found in [Package]
1.3.2
1.4.2
Issue ID
LOC-870
Regression
No
Metadata maintains a reference to nonexisting table Entry when deleting the Entry in a Localization Table
Reproduction steps:
1. Open project “MyProject”
2. Open “Assets\stringtable\String Table (String Table Collection)”
3. Select “Open in Table Editor” through the Inspector
4. Add a couple of Entries with the “Add New Entry” button
5. Check the “Smart” box on all of the created entries
6. Delete all created entries
7. Enter “Edit Table Metadata” and observe the “English (en)\Metadata\Smart Format Tag\Entries” dropdown
Expected result: shows 0 Entires - erasing a table entry *automatically removes* associated shared metadata.
Actual result: shows 3 Entries - erasing a table entry *does not remove* associated shared metadata.
Reproducible with: 1.3.2, 1.4.2 (2020.3.44f1, 2021.3.16f1, 2022.2.3f1, 2023.1.0a26)
Reproducible on: macOS Catalina 10.15.7 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment