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[Linux] [URP] Crash with multiple stack traces when opening a project cr...
Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more
Attributes are not working when used with the async test in the Test Runner
How to reproduce:1. Open the user’s attached “ReportAsyncTestBugs.zip” project2. In the Test Runner window run the “NUnitAPIsTest.Ti... Read more
Crash on scripting_array_length when selecting <No Name> object in Memor...
Reproduction steps:1. Open the attached “CrashRepro” project2. Click Window > Analysis > Memory profiler3. Import the attached... Read more
[Windows] Non-main Editor windows leave artifacts when resizing
How to reproduce:1. Open any project2. Drag out Console, so that it becomes it's own window3. Try resizing it Expected result: Conso... Read more
”BuildCanBeAppended” for iOS returns “Unsupported” when used on Windows
How to reproduce:1. Open the user’s attached “Test iOS.zip” project2. Press Menu > Build > Build and observe the Console windo... Read more
[Search] Quick Search window is not showing objects in scenes when they ...
How to reproduce:1. Open the user’s attached “My project.zip” project2. In the Hierarchy window delete the “Bar” scene3. Press ⌘+K o... Read more
Sprite Meta File Is Different When Checking Read/Write Property
Reproduction steps: Open the attached project “SpriteMetaDiffOnPreprocess” In the project window go to Assets > Atlas > PetIco... Read more
Dummy Canvas created in PrefabMode has wrong properties
Reproduction steps:1. Open the attached project located in “prefabmodecamerbug”2. Open “SampleScene”3. Select “Particle System” in t... Read more
Preset deletion in "Select Preset" window doesn't work
Steps to reproduce: Create a project Add 2D/3D game object Go to "Inspector" tab Select any component Click on preset icon Verify, t... Read more
[VFX] Crash with bounds paddings
To reproduce : add the attached effect to your project add it to the scene observe crash after a few frames {color:#de350b}Unity.dll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject