Search Issue Tracker
Fixed
Fixed in 2022.2.9f1, 2023.1.0b10, 2023.2.0a1
Votes
0
Found in
2023.1.0a25
Issue ID
UUM-25009
Regression
Yes
[VFX] Crash with bounds paddings
To reproduce :
* add the attached effect to your project
* add it to the scene
* observe crash after a few frames
{color:#de350b}Unity.dll!VFXParticleSystemBatchData::IssueReadbackCommands(struct VFXUpdateData &,unsigned int) Unknown
Unity.dll!VFXParticleSystemBatchData::Update(struct VFXUpdateData &) Unknown
Unity.dll!VFXBatch::UpdateInstance(unsigned int,struct VFXUpdateData &) Unknown
Unity.dll!VisualEffect::Update(struct VFXFrameTime const &,struct VFXUpdateData &) Unknown
Unity.dll!VFXManager::UpdateVisualEffectJob(struct VFXManager::UpdateVisualEffectJobData *,unsigned int) Unknown
Unity.dll!ujob_execute_job() Unknown{color}
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorUtility.IsValidUnityYAML failing to properly validate YAML parsed into it
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
Tingestion
Sep 29, 2023 07:59
Thanks for info