Search Issue Tracker
Exporting a material includes textures that were assigned to other shaders
Reproduction steps:1. Open the attached project2. Select the 'mat' material3. Assign texture '1' to Albedo and texture '2' to Height... Read more
Assets from Packages added via git do not appear in the Object Picker wi...
How to reproduce:1. Open the attached '1272963.zip' project2. In the Project window open 'UMP Git Extension' > 'Editor' > 'Res... Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
[WebGL] [Input System] Touch input is ignored on WebGL builds when using...
Reproduction steps:1. Open the attached project ("case_1257101-WebGLMobileTouch.zip")2. Switch build target to WebGL3. Make a build ... Read more
Changing the value in UI Builder by dragging increases it by a few thous...
How to reproduce:1. Create a new Unity project2. Create a UI Document and open it3. Add a "Label" to the UI Builder Hierarchy and se... Read more
"Invalid AABB" error when an ArticulationBody has zero mass
How to reproduce:1. Open the user's attached project2. Enter Play mode Expected results: Robot imported with URDF importer does not ... Read more
Activation Guides and License window may contain link to Documentation
1. While opening Help from Manage License window I found that in case then internet is absent we have no ability to give user inform... Read more
USS variables are broken on IOS
- Open test suite on IOS- Open USS - variables tab Expected: Square should be blueActual: Square is green. I was able to reproduce w... Read more
Camera with an "Uninitialized" Background Type, higher Rendering Priorit...
How to reproduce:1. Open the attached project “2DURPUninitializedHigherPriorityCameraBug.zip“2. Open Scene “SampleScene“ (Assets/Sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved