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[BugReporter] Non ASCII missing from title
To Reproduce: 1. Paste 'ジャパンナメ' or 'ąčęėšų' into the report title.2. These symbols are shown in title after clicking preview.2. But ... Read more
iOS Chinese/Japanese keyboard dismisses itself when scrolling suggestion...
iOS keyboard dismisses itself when scrolling suggestions on iPhone, issue doesn't seem to be present on iPad To reproduce:1) Downloa... Read more
[Packages] Updated files from a package are not overwritten
How to reproduce: 1. Open attached project2. Import the UpdatedPackage.unitypackage package into the project- Note how the files are... Read more
When a parent is disabled, clicking "apply" resets the Rect Transform of...
To reproduce:1. Open attached project2. Open realignWhenDisabled scene3. Expand the tree until you find "StatList"4. Click it, and n... Read more
Enlighten lightmap data doesn't load from assets bundle
To reproduce:- Oppen the project and the SceneLoader scene. Play it and it should load a testScene sceneassetbundle.- testScene are ... Read more
"Coroutine continue failure" error when using StopCoroutine
Steps to reproduce : - import the project attached- add any of the scripts to the Main Camera- press play and notice the error *Note... Read more
[ShaderCalibrationScene] Unable to import Shader Calibration scene proje...
Steps to reproduce: 1. Create a new Unity project2. Open Asset Store window3. Download 'Shader Calibration scene' from Unity Essenti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS