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[iOS] Both Portrait and Landscape splash screens are shown at the same t...
To Reproduce: 1. Build the attached project (make sure that orientation is set to to 'Auto Rotation' and Only 'Landscape Left' and '... Read more
Input.touchSupported always returns false on Windows
On the Windows standalone player, Input.touchSupported always returns false even if the system supports touch input. It seems this p... Read more
[Forward] Scene with no shadow casters/receivers has increase in vertice...
Steps to reproduce: 1. Open attached project "ForwardPath.zip"2. Open scene "repro"3. Make sure that camera has forward rendering pa... Read more
[fireEvents] Animation Events queue up, then fire all at once as soon as...
Reproduction steps:1. Open attached project.2. Open and play "Main" scene.3. Open console window.4. Click on the "Fire Events" check... Read more
5.2/5.3 CPU usage is doubled when instantiating UI prefabs compared to 5...
Reproduction steps:1. Open attached project2. Open the profiler window3. Open and play the "Untitled" scene4. Click the button "Butt... Read more
Clicks and movements with mouse in the editor causes barely visible whit...
Reproduction steps:1. Open attached Unity project.2. Open and play "Assets\scenes\TestMaskScroll" scene.3. Click and hold left mouse... Read more
Setting Animator component enabled to true don't start the animation
To reproduce:- Open attached project- Open the scene file called "scene"- Play the scene- Click on the button in top left corner Act... Read more
Unity crashes after deleting an object with animation that is animating ...
Reproduction steps:1.Open attached project.2.Open and play "crash" scene.3.Click "Y" keyboard button few times and wait 3 seconds. A... Read more
[Perf] GISceneManager.Update taking ~90% processor time on scene start
Reproduction steps:1. Open the project "repro.zip"2. Open the profiler, and turn on "editor profiling"3. Open the scene "_8Artois_HI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved