Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.2p2
Issue ID
742258
Regression
Yes
[fireEvents] Animation Events queue up, then fire all at once as soon as "fireEvents" is turned back on
Reproduction steps:
1. Open attached project.
2. Open and play "Main" scene.
3. Open console window.
4. Click on the "Fire Events" checkbox in the scene view after few seconds of play.
5. Notice notifications in console window.
Actual result: Events stacking up while "animator.fireEvents" is set to "false" and firing all events at once when "animator.fireEvents" is set to "true".
Expected behavior: Events doesn't stack while "animator.fireEvents" is set to "false".
Regression since 5.2 version of Unity.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment