Search Issue Tracker

0
votes
Active

Setting InputEventPtr.handled to true does not prevent actions from trig...

Package: Input System

-

Sep 30, 2024

-

Version/s: 1.7.0, 1.11.0

How to reproduce:1. Open the "EventPtr_HandledTest.zip" project2. Open the "SampleScene"3. Enter Play mode4. Right-click on the mous... Read more

0
votes
Active

Event functions used for activating/deactivating GameObjects are called ...

-

Oct 01, 2024

-

Version/s: 2021.3.44f1, 2022.3.49f1, 6000.0.22f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “IN-85566_repro“ project2. Open the “SampleScene“3. Drag the “Cube“ prefab over the Scene view4. While ... Read more

0
votes
Active

TextMeshPro text elements are blurry when using SDF Material Shaders and...

-

Oct 01, 2024

-

Version/s: 2021.3.44f1, 2022.3.49f1, 6000.0.22f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

How to reproduce:1. Open the attached "IN-84765" Project2. Enter "SampleScene"3. Resize the Game window until it's relatively small4... Read more

0
votes
Active

[Android] Moving the mouse in a Android built Player results in scroll e...

-

Oct 02, 2024

-

Version/s: 6000.0.22f1, 6000.1.0a7, 6000.2.0a1

Steps to reproduce:1. Open the attached project "ScrollTest.zip"2. Switch to Android3. Build "SampleScene.unity"4. Once the applicat... Read more

0
votes
Active

Editor crashes on mono_class_setup_methods when ML Agents are used

Package: ML Agents

-

Oct 03, 2024

-

Version/s: 2.0.0

Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/HumanoidTesting.unity“ Scene3. Enter the Play Mode Expect... Read more

0
votes
Active

Addressable asset download size remains non-zero when cached in WebGL Pl...

Package: Build Pipeline - Addressables

-

Oct 04, 2024

-

Version/s: 1.23.1, 2.3.16

Reproduction steps: 1. Open the attached project “WebGL_Addressable_Test copy.zip“2. Go to File → Build Profiles, select “Web” platf... Read more

0
votes
Active

Emission animation does not appear when the "Emission Map" parameter is ...

-

Oct 04, 2024

-

Version/s: 2021.3.44f1, 2022.3.50f1, 6000.0.23f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “repro_IN-85777“ project2. Open the “Assets/Scenes/Scene.unity“ Scene3. Enter the Play Mode4... Read more

0
votes
Active

Error "Shader error in 'Shader Graphs/ScrollingHologram_Graph" when swit...

-

Oct 07, 2024

-

Version/s: 2022.3.49f1

Steps to reproduce: Create a 3D URP Sample Project Navigate to Window > Analysis > Rendering Debugger Choose Lighting and set ... Read more

0
votes
Active

HDR colors are recorded in gamma compressed values instead of linear val...

-

Oct 07, 2024

-

Version/s: 6000.0.23f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “repro_IN-85774“ project2. Open the “Assets/Scenes/Scene.unity“ Scene3. Open the Animation w... Read more

0
votes
Active

Some of the "NativeText" methods use "stackalloc" which causes a stack o...

-

Oct 08, 2024

-

Version/s: 6000.4.0a1

How to reproduce:1. Open the “native_text_to_string_bug“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Consol... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.