Search Issue Tracker
Active
Under Consideration for 1.5.X, 2.5.X
Votes
0
Found in [Package]
1.5.1 - Collections
2.5.1 - Collections
Issue ID
ECSB-1349
Regression
No
Some of the "NativeText" methods use "stackalloc" which causes a stack overflow when "NativeText" is used for larger buffers in Windows machines
How to reproduce:
1. Open the “native_text_to_string_bug“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Observe the Console window
Expected result: No errors
Actual result: “System.StackOverflowException: The requested operation caused a stack overflow.“ error
Reproducible with: 1.2.4, 1.5.1 (2021.3.44f1), 2.4.3, 2.5.1(2022.3.50f1, 6000.0.23f1)
Reproducible on: Windows 10 Pro (22H2)
Not reproducible on: macOS 14.6.1 (Intel)
Note: Full errors in the comments
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Samples throws warnings in the Console window after import
- UI Builder expands and collapses USS files only by adding or removing selectors
- A vertex stream with a stride of 1 is bound to the GPU in Player when mesh is compressed
- Spot light is not rendered if the Outer Spot Angle is set to below 2.56216 when the Android Build Platform is selected
- StructuredBuffer is not writable to when using DirectX Graphics APIs
Add comment