Search Issue Tracker
Active
Under Consideration for 1.23.X, 2.3.X
Votes
0
Found in [Package]
1.23.1
2.3.16
Issue ID
ADDR-3918
Regression
No
Addressable asset download size remains non-zero when cached in WebGL Player
Reproduction steps:
1. Open the attached project “WebGL_Addressable_Test copy.zip“
2. Go to File → Build Profiles, select “Web” platform
3. Build the project by clicking on “Build” button
4. Load the built project using local web server
5. Open the web page of the built project in the browser
6. Open the Inspection mode of the browser
7. Navigate to Inspector’s Console tab
8. In the WebGL Player, click on the “Button“ button (note that in the Inspector’s Console tab the download size is 139134)
9. Refresh the page
10. Click on the “Button“ button again
11. Notice in the Inspector’s Console tab, that the download size is the same
Expected result: After the second download, the size is 0, as it is cached by the browser
Actual result: The downloaded file is cached, but the size of the file is still greater than zero
Reproducible in: 2022.3.49f1, 6000.0.22f1
Could not test with: 2021.3.44f1 (Unfixable errors when building the Player)
Reproducible on: MacOS 14.6.1 (M1 Pro), Windows 10
Notes:
- Tested with: Google Chrome (Version 129.0.6668.70), Firefox (Version 131.0) Safari (Version 17.6)
- Make sure to “Build” and not “Build & Run“ as it disables caching
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking
Add comment