Search Issue Tracker
Active
Under Consideration for 1.7.X, 1.11.X
Votes
0
Found in [Package]
1.7.0
1.11.0
Issue ID
ISXB-1097
Regression
No
Setting InputEventPtr.handled to true does not prevent actions from triggering when changing devices
How to reproduce:
1. Open the "EventPtr_HandledTest.zip" project
2. Open the "SampleScene"
3. Enter Play mode
4. Right-click on the mouse and then press space on the keyboard
5. Press "X" on the DualSense controller
6. Repeat steps 4-5 a few more times
7. Observe the console
Expected result: "Jump" and "Attack" actions are not triggered
Actual result: Most of the time actions are triggered when switching devices
Reproducible with: 1.7.0 (2021.3.44f1), 1.11.0 (2022.3.49f1, 6000.0.22f1)
Reproducible on: Widnows 10, macOS 14.6.1 (M3)
Not reproducible on: No other enviroment tested
Note: Sometimes the issue does not reproduce for mouse and keyboard. However, it always reproduces for the controller.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment