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Won't Fix
Votes
0
Found in
2021.3.44f1
2022.3.49f1
6000.0.22f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
7000.0.0a1
Issue ID
UUM-83386
Regression
No
TextMeshPro text elements are blurry when using SDF Material Shaders and having the Game or Player window set to a small resolution
How to reproduce:
1. Open the attached "IN-84765" Project
2. Enter "SampleScene"
3. Resize the Game window until it's relatively small
4. Adjust the scale of the Game window to at least 2x for better observation, making sure that the visible canvas panel is situated on the leftmost corner of the Game window
5. Enter Play mode
6. Observe the Game window, where the text inside both canvas panels is of identical quality
7. Locate the "Text (TMP)" elements inside the "CardB" object in the Scene Hierarchy
8. Change the Material Shaders of "Text (TMP)" from "Distance field SSD" to "Distance Field"
9. Observe the Game view, where the Canvas panel "MenuB" that gets activated during Play mode now contains text that is out of focus
Expected result: Text should be in focus regardless of the Shader being utilized
Actual result: During step 6, text appears in focus, while in step 9, the text is out of focus
Reproducible in: 2021.3.44f1, 2022.3.49f1, 6000.0.22f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The project was assembled from three user provided folders, leading to minor corruptions, such as Scene view flickering. This should not impact testing
- When downgrading to 2021.3.44f1, TMP elements might need to be reconfigured. Reinstalling the TextMeshPro package into the project and re-enabling Wrapping on all Text GameObjects in the Inspector makes the issue observable
- After changing into the Distance Field SSD Material Shader, changing it back to SDF doesn’t always produce the same out-of-focus result, depending on the Editor version used
- Resizing the Game window while in Play mode also makes the text go into focus and not reproduce the issue with SDF Shaders
- Also reproducible in Player
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.