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Crash on memcpy when adding a Probe Adjustment Volume
Reproduction steps:1. Open the attached project “CrashRepro“2. Create a Probe Adjustment Volume (GameObject > Light > Probe Vo... Read more
Crash on EmitGizmoGeometry when creating a large amount of gizmos
Reproduction steps:1. Open the attached project “CrashRepro“2. Drag “Assets/gizmo.cs” to “Cube“ in the Hierarchy Expected result: Gi... Read more
Crash on LightingDataAsset::CheckConsistency when importing assets
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project is openedActual result: Editor crashes Reprodu... Read more
[OpenXR][HDRP VR] Ray traced reflections in Standalone Player do not mat...
Steps to reproduce:1. Open the attached user's project "hdrp_vr_rt_reflection_bugreport.zip"2. Make sure OpenXR is enabled in the XR... Read more
Crash during project build when accessing Remote Shader Cache
Unity may non-deterministically crash while building shaders, specifically while accessing the remote shader cache. A common workaro... Read more
UI Document component warning doesn't parse newline characters correctly
Steps to reproduce:1. Open a new project2. Add a UI Document component to any Game Object3. Observe the error asking the user to add... Read more
Setting the Material.shaderKeywords field causes the field to become emp...
How to reproduce: Open the attached project "TestShaderKeywordBug2020-main.zip" Open Assets/Scenes/SampleScene.unity Enter Play Mode... Read more
SpeedTree meshes don't calculate UV distribution metrics on import
Reproduction steps:1. Open the attached project “UVRepro“2. Open “Assets/Scenes/SampleScene.unity“ Scene3. Observe the Console windo... Read more
Component icon does not clear when Serialized field is changed to "None"
Reproduction steps:1. Open the attached “Test Project” project2. Select “SerializedFieldBug” in the Hierarchy window3. Select “Seria... Read more
ListView adds new empty items when reordering the last element upwards o...
Reproduction steps:1. Open the attached project “ListViewProject”2. Move/Drag the Editor Window to a monitor screen (with a display ... Read more
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