Search Issue Tracker
RaycastCommand performance is much slower in Linux compared to Windows
To reproduce:1) Open attached project and scene2) Have profiler ready3) Play the scene Expected: Same performance by both OS'esActua... Read more
[LWRP-VR | SPI] LWRP for VR template reveals shadow depth buffer problem...
On Vive using Stereo Instancing with the Light Weight Render Pipeline shadows only appear in one eye, and they are incorrect. It loo... Read more
Cursor's icon doesn't change when trying to resize windowed Standalone b...
To reproduce:1. Open attached project2. Build and run for Standalone, make sure application gets set to Windowed3. When application ... Read more
[Timeline] Only the bottom-most object turns into a track when dragging ...
Steps to reproduce:1. Open QA-supplied project ("Timelinedragbug.zip")2. Open Timeline and Hierarchy windows3. Select "Director" obj... Read more
Worldspace UI is not captured by Frame Recorder when recording a 360 View
To reproduce: 1. Open the project, attached by the tester (WorldSpaceUI360.zip)2. Open the "scene" scene3. Open the Recorder via Too... Read more
[Project Template] Unable to build with default 3D template settings wit...
Warnings are thrown due to Linear color space set as default when platform switched to Android, iOS, tvOS (Linear instead of Gamma) ... Read more
GameObject's low frame rate animation is jittery between keyframes when ...
Reproduction steps:1. Open attached project ("SwingRep")2. Enter Play mode3. Inspect the animation Expected: GameObject animation is... Read more
[iOS] UI navigation is not possible with a Bluetooth keyboard
UI cannot be navigated using Bluetooth keyboards connected to iOS devices - only entering text to InputFields is possible, navigatio... Read more
Load profiling session does not contain all samples
1. Run a profiling session2. Save the results as a .raw file3. Load the results Expected: Every sample to be restoredActual: Only a ... Read more
[SRP-HD] High Definition pipeline fails to drive Vive HMD
On a Windows PC, Play mode in the Editor fails to render a simple scene into the Vive HMD when the High Definition Render pipeline i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field