Search Issue Tracker
Fixed in 2019.1.X
Votes
6
Found in
2018.1.0f2
Issue ID
1035318
Regression
No
RaycastCommand performance is much slower in Linux compared to Windows
To reproduce:
1) Open attached project and scene
2) Have profiler ready
3) Play the scene
Expected: Same performance by both OS'es
Actual: Linux take 300+ms per frame, when Windows does it in only roughly 20ms per frame
If you disable RaycastCommand and use the alternate method, both OSes act equally at about 60 ms
Reproduced in 2018.2.0b2, 2018.1.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment