Search Issue Tracker
Fixed in 2019.1.X
Votes
6
Found in
2018.1.0f2
Issue ID
1035318
Regression
No
RaycastCommand performance is much slower in Linux compared to Windows
To reproduce:
1) Open attached project and scene
2) Have profiler ready
3) Play the scene
Expected: Same performance by both OS'es
Actual: Linux take 300+ms per frame, when Windows does it in only roughly 20ms per frame
If you disable RaycastCommand and use the alternate method, both OSes act equally at about 60 ms
Reproduced in 2018.2.0b2, 2018.1.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment