Search Issue Tracker
Fixed in 2019.1.X
Votes
6
Found in
2018.1.0f2
Issue ID
1035318
Regression
No
RaycastCommand performance is much slower in Linux compared to Windows
To reproduce:
1) Open attached project and scene
2) Have profiler ready
3) Play the scene
Expected: Same performance by both OS'es
Actual: Linux take 300+ms per frame, when Windows does it in only roughly 20ms per frame
If you disable RaycastCommand and use the alternate method, both OSes act equally at about 60 ms
Reproduced in 2018.2.0b2, 2018.1.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment