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[UWP] .csproj files are generated when their generation is turned off
How to reproduce:1. Open the attached "BugReport.zip" project2. Switch to UWP platform3. Open the project folder and delete all .csp... Read more
[HDRP] Black and white spots appear on the Sprites when the exposure val...
How to reproduce:1. Open user's attached "HDRP Flicker Test" project2. Open the "SampleScene" Scene3. Look at the "New Sprite" GameO... Read more
HDRP Config package version does not match the HDRP version after upgrad...
How to reproduce:1. Create an HDRP Template project2. Click Window -> Render Pipeline -> HD Render Pipeline Wizard3. Select HD... Read more
Crash when calling new Texture2D(16384, 16384, TextureFormat.RGBAFloat, ...
How to reproduce:1. Open attached project "Case_1267258"2. In the Menu Bar click Test -> Crashtest3. If the crash does not occur,... Read more
Editor crashes on mono_log_write_logfile when initializing a class deriv...
Reproduction steps:1. Open the attached "case_1272391.zip" project2. Enter Play mode-- Observe the crash Reproducible with: 0.9.0-pr... Read more
Generating Font Atlas corrupts some characters when 'Render Mode' is set...
How to reproduce:1. Open the attached project (case-1272593.zip)2. In the Project window select the 'LiberationSans.ttf' Font Asset ... Read more
[ECS] Error is thrown in the Player when project is built with Entities ...
How to reproduce:1. Open attached project "case1255997.zip" and Scene "SampleScene"2. Build the project3. Observe the error in the P... Read more
[iOS] Xcode project uses libiPhone-lib.dylib instead libiPhone-lib.a fil...
How to reproduce:1. Open the attached 'EmptyProjectViaScript.zip' project2. Change Target SDK to Simulator SDK in Player Settings3. ... Read more
[Android] The Grabpass does not work when the Blit Type is set to Auto
Reproduction steps:1. Open the user attached project "TestGrabPass.zip"2. Switch platform to Android3. In the Project window under "... Read more
All about bugs
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