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[TriggerCollider] OnTriggerStay is not called for child objects
Steps to reproduce: 1. Open the attached project2. Open and play 'trigger' scene3. Open the scene view and move the 'Parent' game ob... Read more
[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll
Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more
[Renderer] Particle normals direction is incorrect
Steps to reproduce: 1. Open attached project2. Open scene "/Scenes/particleNormalTestScene"3. Run it4. Notice that white dot appears... Read more
Can’t move a folder when using Perforce integration
When using Perforce version control integration, it fails to submit a changeset that moves a folder into another folder. Read more
[CmdBuffers] Expose a way to write depth in CommandBuffer before deferre...
CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values ... Read more
Black Spots on Baked Lightmaps
Duplicate of http://issuetracker.unity3d.com/issues/gi-global-illumination-baked-intensity-slash-direction-uv-maps-overlapping-causi... Read more
World space canvas aren't being rendered
Steps to reproduce: 1. Open project2. Open scene "TestBUG"3. Go to game view-Notice that canvas disappear after few seconds. Resizin... Read more
Other application icons become visible in the taskbar when importing lar...
http://forum.unity3d.com/threads/the-blacksmith-demo-problems.336129/ Users are reporting multiple windows for their other applicati... Read more
Console displays warning about importing c4d files when a Scripted Impor...
Reproduction steps:1. Open the attached project “Cinema4DImporter“2. Observe Console Expected result: Unity shouldn't log a warning ... Read more
"wasm-ld.exe" is not terminated when canceling a WebGL Build during the ...
How to reproduce: Open a new project Build the project for WebGL Cancel the Build during "Linking build.js (wasm)" phase Open the Wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask