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[CmdBuffers] Expose a way to write depth in CommandBuffer before deferred "depth resolve/copy" happens [many votes, Rust]

Graphics - General


CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values show up correctly. However, image effects that follow do not see the mesh in the depth buffer.

To reproduce:
1. Open the project and the scene
2. Open the frame debugger
3. Observe that image effects that are applied after setting the depth buffer removes depth

Comments (2)

  1. Chromiqee

    May 30, 2015 10:55

    U just must to fix it :c

  2. themosk

    May 28, 2015 18:44

    Please Unity fix this

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