Search Issue Tracker
Fixed
Votes
52
Found in
5.0.0b21
Issue ID
667265
Regression
No
[CmdBuffers] Expose a way to write depth in CommandBuffer before deferred "depth resolve/copy" happens [many votes, Rust]
CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values show up correctly. However, image effects that follow do not see the mesh in the depth buffer.
To reproduce:
1. Open the project and the scene
2. Open the frame debugger
3. Observe that image effects that are applied after setting the depth buffer removes depth
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Beyond Compare 5 is not supported by Yaml Merge
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Chromiqee
May 30, 2015 10:55
U just must to fix it :c
themosk
May 28, 2015 18:44
Please Unity fix this