Search Issue Tracker
iAd banner ad appears blank white or stuck when resuming an app
To reproduce:1. Use the attached script2. Build and run for iOS Read more
No build progress bar when selecting project folder.
"Save as" option when building WebPlayers on Windows. The save as feature on Mac when building a WebPlayer provides the user with an... Read more
Alt-Enter to add a new line in text fields doesn't work on Windows
The hints section in http://docs.unity3d.com/Documentation/Components/class-TextMesh.html suggest that we support this, but it doesn... Read more
Shape emitter gizmo location is hard to percieve (its not z-buffer tested)
To reproduce:- Create a particle system- Select the Shape module- Observe the particles that are emitted from the cone Actual result... Read more
[Editor, Graphics] Multiple particle parameters chose the same lerp weight
The bug:The randomness of the particle system is not completely random Repro steps:1. Create a particle system2. Set the start colou... Read more
PlayerPrefs string data limited < 512kb
To reproduce:- Open attached project and launch the "Test_PlayerPrefDebug" scene- Hit Play in the editor- Observe the part of the lo... Read more
Parent scripts are losing references to fields in their children script ...
Parent scripts are losing references to fields in their children when copied. - "Parent0" gamobject has a parent script, and a gameo... Read more
8-bit audio files corrupted when "Force to mono" is enabled
This bug can only be reproduced on the Windows editor. Could reproduce with the latest version 4.0.0b9 (66cc79e61c19). To reproduce:... Read more
OnTriggerExit is called upon colliding with kinematic rigidbody
See: http://answers.unity3d.com/questions/194441/Why-do-I-get-OnTriggerExit-upon-collision-when-a-rigidbody-is-kinematic-example.htm... Read more
CTRL/ALT+Click in Blend Tree view is not working first few times
To reproduce:X - CTRL/ALT, on my machine it's CTRL, on user's ALT1.View an animation layer in Controller view (ex: Base Layer) and X... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS