Search Issue Tracker
Fixed in 5.0.X
Votes
1
Found in
3.0.0b7
Issue ID
373112
Regression
No
Reverb Zones process audio in parallel with audio sources
To reproduce:
- Open attached "AudioReverbZoneTest" package and load "MainScene"
- Select the Main Camera where the Audio Source is attached
- Hit Play and observe that you hear a looping sound
- Turn on the High Pass Filter in Inspector
- Hit Play in the editor and observe that all frequencies are cut out
- Turn on the Audio Reverb Filter
- Hit Play in the editor and observe that you can not hear anything
- Now turn on the Audio Reverb Zone
- Hit Play in the editor and observe that you can now hear the Audio Source, meaning that the applied High Pass Filter is bypassed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment