Search Issue Tracker
Not Reproducible
Votes
0
Found in
3.0.0b7
Issue ID
373150
Regression
No
Script is moved in Project structure when it fails to be added to a prefab
Steps
1) Make a prefab in a folder called Prefabs
2) Make it a real prefab by applying the Main Camera to it
3) Make a new C# script in a folder called Scripts
4) Rename the script to foo.cs
5) In the Project View, drag foo.cs onto the Prefab
6) Click through the expected error message
7) Observe the script has moved from Scripts to Prefabs folder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment