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[Backport] OnPostRender is called multiple times per frame when setting ...
Reproduction steps:1. Open the attached user's Unity project "TestOnPostRender.zip"2. Go to Assets > Scenes folder3. Open "Sample... Read more
[Backport] [Android][Vulkan] Application crashes upon opening after putt...
1. Open the attached user's project "DeepLink.zip"2. Make sure that Vulkan is selected as the Graphics API3. Build for Android4. Lau... Read more
[WebGL][Chrome] "The message header is corrupted and for security reason...
How to reproduce:1. Open the attached project2. Open Test Runner window3. Run Playmode tests on WebGL Expected result: No issuesActu... Read more
[Backport] Memory leak on image asset import during tests
Steps to reproduce:1. Open attached EditorWindowTests.zip project (make sure Library folder is deleted before opening)2. Open toolba... Read more
[Backport] An incorrect number of results is displayed in the search win...
To reproduce: 1. Open HUB;2. Create a new project;3. In "Assets" folder create a new one and name it "ArtWork";4. Double click on "A... Read more
[Backport] Semaphore.WaitForSignal degrades Editor performance when ente...
How to reproduce:1. Create a new empty project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Enter Play Mode4.... Read more
[Backport] Unity WebRequest does not work when only IPv6 is enabled
How to reproduce:1. Disable IPv4 on your network adapter2. Open the user attached "ipv6_2018.zip" project3. Open the "SampleScene"4.... Read more
[Backport] Surface Shader fails to compile with redefinition errors when...
How to reproduce:1. Open the attached project ("MultipleUVShaderCompile.zip")2. Try compiling the "MultipleUV" shader (Click on the ... Read more
[Backport] Redo drag action creates duplicates of Prefabs, disconnects f...
How to reproduce:1. Create new project2. Add Cube to scene3. Make prefab of Cube by dragging to to Project view4. Spawn multiple ins... Read more
"UpdateEnvironment readback buffer overflow, please schedule fewer updat...
"UpdateEnvironment readback buffer overflow, please schedule fewer updates." spam when scrubbing a timeline outside of playmode. Sin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field