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Inconsistent ShaderGraph RGBA channels compared to the Inspector when "A...
How to reproduce:1. Create a new Unity project 2. Import any .png file into the Project and make sure it has the transparent element... Read more
[WebGL]Substance materials error in browser log'Could not produce class ...
To reproduce:1) Open attached project2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio... Read more
Two Cameras with identical Viewport Rects create Six Draw Calls instead ...
To reproduce: 1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity2. Open "TestScene" scene3. Enter... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
ARKit loses tracking when ARCameraBackground component is disabled
How to reproduce:1. Download the attached project2. Build and deploy to iOS3. Observe the screen Expected result: The screen is not ... Read more
'Optimized GUI Block text buffer too large' error is thrown if Player Se...
To reproduce:1. Create a new project2. Change Inspector mode from 'Normal' to 'Debug'3. Open Player Settings Expected vs Actual: the... Read more
Global axis shows wrong direction
Steps to reproduce:1. Open "Example1.zip" attached project.2. Select global axis in "123" scene.2. Rotate cube with transform tool.3... Read more
Only the left screen is rendering when using Render Graph Fullscreen Bli...
How to reproduce:1. Open the attached project "RenderGraphBlitVR.zip"2. Connect Meta Quest 2 via Meta Quest Link3. Enter Play Mode E... Read more
Standard Shader renders incorrectly on Metal
How to reproduce: 1. Open attached project2. Open scene Scenes/Menues/CharacterNavigation/CharacterScreens/AvatarScreen.unity- Note ... Read more
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Latest issues
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