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All Unity pop-up dialogues should be centred on the screen
All Unity pop-up dialogues should be centred on the screento be consistent with native OS dialogs. Problem:Popping windows up in the... Read more
FBX Conversion - C4D plugins collide when using two versions of Unity on...
If someone uses two versions of Unity on the same computer - Unity-C4DToFbx can collide. Every time you will try to reexport after c... Read more
Inspector takes focus unnecessarily when editing parameters
Inspector takes focus unnecessarily when editing parameters I often need to change parameters on a number of objects in the hierarch... Read more
Detaching a tab marks the current scene as edited
Steps: Detach a tab. Result:Tab attaches just fine, but the loaded scene gets marked as edited. Expected:Current scene should be una... Read more
Help -> (documentation link) launches html in default app, not browser
Steps: In Windows settings, set html files to open with Notepad (or something else) by default. From the Unity help menu, click any ... Read more
Build settings window hides upon losing focus
- Navigate to File -> Build Settings- Click on any window outside UnityActual: Build Settings window gets hiddenExpected: Build S... Read more
Package import previewing of more objects
Not every object type can be previewed, some missing:- Text files: .cs, .js, .txt- Shader files (also text)- Fonts- Flares- Prefabs-... Read more
Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...
Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq.This code will not work as intended: if (Input.GetKeyDown(KeyCode.Pr... Read more
Setting Time.timeScale to 0 in Start is broken
When setting Time.timeScale to 0 in the Start method of a MonoBehaviour, Time.deltaTime from that point on is not 0 but 0.02. Read more
Error is not generated if you use the index of the component instead of ...
iphone: There are some Vector3 properties that can not be modified by component. For instance, you can't set bounds.min.x, bounds.ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation