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"Prepare iOS For Recording" makes sound volume really low on iPhones
To reproduce:1. Build and run on iPhone2. Turn on background audio3. Sound volume is very low Reproduced with iPhone 4s 5.1.1, iPhon... Read more
Event.control and friends are inconsistent on different platforms
Event.control and friends are inconsistent on different platforms. Example: the following script will show "Control down" immediatel... Read more
WAV audio produces cracks when compressed at lowest lowest compression (...
Step to reproduce : - open the project attached- open the scene- press play and notice the cracks Read more
Replaced skinned mesh renderer stops animation
Steps to reproduce : - open the project attached- open the scene- press play- wait about 3 seconds and notice the animation stops- s... Read more
Crash when calling GUI.Window within a GUIWindow callback
Steps to reproduce : - import the project attached- open the scene- press play, press "Connect" and Unity crashes Read more
[Graphics, Sub-Emitters] The "Birth Sub Emitter" of a emitter is not fired
Steps to reproduce : - import the project attached- open the scene- click on "Bullet"- notice in the scene view that a red dot is fi... Read more
Brighter lightmaps in the NaCl player
Steps to reproduce : - open the project attached- open the "test" scene and press play- notice the lights- build the scene for NaCl-... Read more
Janky or blurry look: filtering not working properly
Steps to reproduce : - import the project from the user's last reply- open the test scene and press play- notice that bilinear and t... Read more
WebPlayer crashes with an out of memory issue.
WebPlayer crashes with an out of memory issue. Repro Steps: 1. Uninstall WebPlayer and clear Chrome browser cache2. Head to our Gall... Read more
Importing Photoshop texture crashes Unity in 1:10 times
I make a very simple texture in Photoshop. I save, creating two new directories Assets/Images/Textures and then save a file as Playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS