Search Issue Tracker
Duplicate
Votes
1
Found in
Issue ID
537651
Regression
No
"Prepare iOS For Recording" makes sound volume really low on iPhones
To reproduce:
1. Build and run on iPhone
2. Turn on background audio
3. Sound volume is very low
Reproduced with iPhone 4s 5.1.1, iPhone 5 6.1, not reproducible with iPad1 4.3.3, iPod4 5.1.1
Server: testlab-assetserver.hq.unity3d.com
User Name: reader
Password: only
Project Name: 3_5_5_ruslan_all_microphone_api
Comments (1)
-
fixsquadwebmaster
Feb 04, 2024 17:26
This issue with the 'Prepare iOS for Recording' setting resulting in low sound volume on iPhones is intriguing. It highlights the intricate balance between software functionality and hardware performance in Apple devices. As someone working in iPhone repair at Fixsquad, I've seen various instances where software updates or app settings can unexpectedly affect hardware performance, like audio output. It's always fascinating to see how software changes can impact the user experience on different models, from the iPhone 4s to the iPhone 5. In the repair world, understanding these nuances is crucial for diagnosing and fixing such issues effectively.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
This is a duplicate of issue #459207