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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
Issue ID
537649
Regression
No
Event.control and friends are inconsistent on different platforms
Event.control and friends are inconsistent on different platforms.
Example: the following script will show "Control down" immediately on lctrl keypress in a windows standalone, and will clear the label immediately on lctrl release. However, an OSX standalone won't show anything unless another key or mouse button is pressed together with the modifier (and won't clear the field until it gets another non-modified event). Linux is currently somewhere in between, because we don't know which behavior to match.
-- begin unityscript --
#pragma strict
function OnGUI () {
if (Event.current.shift)
GUI.Label (Rect (10, 10, 500, 30), "Shift down");
else if (Event.current.alt)
GUI.Label (Rect (10, 10, 500, 30), "Alt down");
else if (Event.current.control)
GUI.Label (Rect (10, 10, 500, 30), "Control down");
else if (Event.current.command)
GUI.Label (Rect (10, 10, 500, 30), "Command down");
else if (Event.current.isKey)
GUI.Label (Rect (10, 10, 500, 30), Event.current.character.ToString ());
else
GUI.Label (Rect (10, 10, 500, 30), String.Empty);
-- end unityscript --
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