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The Physics Debugger displays incorrect Collision Volume when compared t...
How to reproduce:1. Open the “PhysicsDebuggerBug.zip“ project2. Open the “PhysicsDebugger“ Scene3. Open the PhysicsDebugger in Windo... Read more
"MissingReferenceException" errors are thrown when destroying a gameObje...
How to reproduce:1. Open the “PointerEventOnDestroyedGameObject.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Click on o... Read more
LayerOverridePriority is not used inside filter data calculations
How to reproduce:1. Open the “IN-84385_repro2“ project2. Open the “Export2“ scene3. Enter Play Mode4. Press and hold the up (↑) key5... Read more
Assets that have a platform dependency are not reimported when moving th...
The RayTracingShaderImporter has platform target as a dependency. If an associated asset is created on Mac then when opening the pro... Read more
Errors are thrown when using stacking cameras with two different Rendere...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
Custom Asset Provider is being not used when it's selected in Addressabl...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Project window, select “Assets/AddressableAssetsData/Addressable... Read more
UxmlElements not supported when using DLLs
How to reproduce:1. Open the attached "IN-85035" project2. Open the UIBuilder window and observe the “Custom Controls (C#)” drop-dow... Read more
Cube instantiated by the "InstantiateAsync" method spawns on the world c...
How to reproduce:1. Open the “AlsyncVsSyncInstantiate.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Game vie... Read more
[APV] Some of the subdivision levels are not shown by default when displ...
Steps to reproduce: 1. Create a new project using the Universal 3D template 2. Open the Rendering Debugger 2. Create a cube at the o... Read more
Numeric field expressions do not provide correct results when used in a ...
Reproduction steps:1. Open the attached “Broken Numeric Field.zip” project2. Open the “BugReport” Scene3. Find the “Select all Cubes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build