Search Issue Tracker
Fixed in 2022.3.56f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.0a9
Votes
0
Found in
2022.3.48f1
6000.0.21f1
6000.1.0a7
Issue ID
UUM-83002
Regression
No
Cube instantiated by the "InstantiateAsync" method spawns on the world center when in the arguments the parent is passed in
How to reproduce:
1. Open the “AlsyncVsSyncInstantiate.zip“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Observe the Game view
Expected result: Both Cubes are instantiated in the sample space (at 0,0,0 in local space coordinates)
Actual result: Asynchronously instantiated Cube is instantiated in World center (world coordinates - (0, 0, 0)
Reproducible in: 2022.3.48f1, 6000.0.21f1
Could not test in: 2021.3.44f1 (InstantiateAsync is not a feature on this version)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- The Asynchronously instantiated Cube is always on the (0, 0, 0) coordinate
- Both instantiation methods are given the same arguments [prefab, parent]
- If the Cube is asynchronously instantiated by passing in the [prefab, parent position, parent rotation] - the Cube is instantiated in the correct position
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
- Shader Graph template titles blink and render incorrectly in “Create New Shader Graph Asset” window
- Profiler Captures List foldouts do not open when clicked on the foldout title
- Profiler Captures List date title is not centered vertically
Add comment