Search Issue Tracker
Fixed
Fixed in 6000.0.23f1
Votes
0
Found in
6000.0.21f1
Issue ID
UUM-83048
Regression
Yes
LayerOverridePriority is not used inside filter data calculations
How to reproduce:
1. Open the “IN-84385_repro2“ project
2. Open the “Export2“ scene
3. Enter Play Mode
4. Press and hold the up (↑) key
5. Observe the Game view
Expected result: The “Player“ goes through “Wall“ GameObject
Actual result: The “Player“ collides with the “Wall“ GameObject
Reproducible with: 2023.3.0a19, 6000.0.21f1
Not reproducible with: 2022.3.48f1, 2023.3.0a18
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note: Reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Add comment