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!dest.m_MultiFrameGUIState.m_NamedKeyControlList when pressing any key
Steps to reproduce : - import the project attached- open the scene cheat-menu- press play and start typing on the keyboard- notice t... Read more
AudioImporterInspector: Compression slider shows wrong max
Reproduced on 4.2.b1 When you select an AudioClip, Unity displays the AudioImporterInspector. In the AudioImporterInspector, the ini... Read more
Shadows casted by the environment with dual light mapping enabled does n...
See last user's reply and take attached project.1 Open project2 Open the "Dual Lightmapping Bug" scene. The project should be set to... Read more
MenuItem shortcuts seem to be stealing input from textboxes
Steps to reproduce : - import the project attached- go to Window > Example Input Window- try to type "2" and notice it doesn't work Read more
There is a significant difference in the look between baking a dual ligh...
This is the dual light map:http://grab.by/mDge This is the directional light map:http://grab.by/mDgc Read more
Game view doesn't respect aspect ratio on any resolution that has an act...
Steps to reproduce : - import the project from the Case 542599- set the game view to iPad (1024x768)- press play and notice the game... Read more
ScrollView, Selectiongrid, Toolbar inside PropertyDrawer causes misalign...
Note, not technically a problem with PropertyDrawers but with GenericInspector (OptimizedGUIBlock) in general. Steps to reproduce : ... Read more
"renderer.isVisible" always returns FALSE when the renderer is a Particl...
Steps to reproduce : - import the project attached- open the scene and press play- notice the "renderer.isVisible" always returns FA... Read more
Warning on importing this shader
1 Create new project2 Try to import attached shader - you should see 2 warnings in consoleShader warning in 'Physical': Program 'fra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS