Search Issue Tracker
Won't Fix
Votes
0
Found in
4.2.0b2
Issue ID
542775
Regression
No
Shadows casted by the environment with dual light mapping enabled does not effect shaders with fullforwardshadows enabled
See last user's reply and take attached project.
1 Open project
2 Open the "Dual Lightmapping Bug" scene. The project should be set to forward rendering, and the included shader should have the "fullforwardshadows" and "dualforward" surface shader directives. The expected result is forward rendered shadows and dual light maps on static geometry. The result is no shadows are rendered on static geometry.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
Add comment