Search Issue Tracker
Xbox360 Controller not recognized if not powered on before running stan...
In Editor works fine when you power on your Xbox360 Controller. The Controller works always when you power off and power on the cont... Read more
Shuriken: Bursts happen at full frame increments
What we should really have is to put bursts at sub frame positions, i.e. if it happened 0.5 frames ago it should be placed between w... Read more
Native / Graphics : Custom shaders aren't exporting to flash
1) What happened Custom shaders aren't exporting to flash. 2) How can we reproduce it using the example you attached 1. Create a n... Read more
Break Backwards Compatibility: Time.realtimeSinceStartup seems to be wro...
Time.realtimeSinceStartup seems to be wrong in Awake and OnEnable when called the first frame of the game. FrameCount also appeared... Read more
Editor is unresponsive after zooming and changing layouts
To reproduce: 1. Open attached project on a Mac OSX 10.5.8 system 2. In Layouts > select Revert Factory Settings 3. Go to Scene View... Read more
[Particles] Inconsistent emitter behaviour with scale.
Looks like the emitter gizmos respect scale, but the emitter itself does not. See attached screenshot. In the attached screenshot, t... Read more
When dragging a panel, you can't hit escape to put it back
To reproduce: - Startup the Unity Editor - Select e.g. the "2 by 3" layout - Drag a panel and press Esc to undo dragging - Notice th... Read more
Compiler crashes on unreachable code
To reproduce: - Unzip the attached project "case_433392-CompilerCrash.zip" - Open the project in Unity - Notice the compiler error: ... Read more
Some menu items are not available through EditorApplication.ExecuteMenuItem
Certain menu items - mainly in the File, Edit, and Window menus - are not recognised by EditorApplication.ExecuteMenuItem. For examp... Read more
JavaScript throws incorrect "Unreachable code" warning
The UnityScript compiler issues incorrect "unreachable code" warnings when "return" sentences are used within a "case-switch" sentence. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph