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Fixed in 5.0.X
Votes
3
Found in
3.5.0b4
Issue ID
433918
Regression
No
Break Backwards Compatibility: Time.realtimeSinceStartup seems to be wrong in Awake and
Time.realtimeSinceStartup seems to be wrong in Awake and OnEnable when called the first frame of the game.
FrameCount also appeared to be inconsistent, often reading 3 in Awake/OnEnable then 1 in Start/Update.
This can cause a lot of problems when initializing time in behaviours!
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standardcombo
Jun 04, 2015 22:08
We still see this in 4.6.5
Dantus
Nov 25, 2014 21:09
The first frame seems to have a different semantics than the remaining frames in general:
http://forum.unity3d.com/threads/yield-return-waitendofframe-will-wait-until-end-of-the-same-frame-or-the-next-frame.282213/#post-1862473
capyvara
Jun 29, 2014 01:18
Not yet resolved in 4.5.1
Demigiant
May 25, 2014 12:46
Pretty basic bug, which needs fixing since a long time. It would be ok if at least it could return 0 in the first frame, instead than a random number as it does now.
Wild-Factor
Apr 28, 2014 17:53
Apparently Not fixed in Unity 4.3.4