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OnPostRender does not render when an image effect with ImageEffectOpaque...
Steps to reproduce : - import the project attached- press play- check/uncheck the toggle in the top left corner and notice that the ... Read more
Normal maps seem to be inverted when objects are negatively scaled
Steps to reproduce : - import the project attached- open the scene bugdemo and notice how the same bump map has different appearance... Read more
Not able to open Boo script when we use coma in Unity file path
Steps to reproduce : - install unity- rename it to name it coma- open unity and try to open boo script Read more
Editor hangs when connecting to 127.0.0.1 twice
Repro steps:1. Ensure you don't have anything that you can be profiled running2. Open Profiler Window3. For Active Profiler, select ... Read more
4.3 alfa 2 - after importing bootcamp project 2 errors appear and cannot...
2 errors in console show up after importing bootcamp project: Assets/Locomotion System/Editor/LocomotionEditorClass.cs(129,74): erro... Read more
After creating a texture, in 4.2, it takes a couple frames before a rend...
Steps to reproduce : - import the project attached- open the scene- press play and notice the textid 0 *Note :Only reproducible on E... Read more
Transform.hasChanged gets set to true when using Handles.Slider even if ...
Steps to reproduce : - import the project attached- open the scene bugdemo- click on the camera- drag the arrow under the camera and... Read more
Unity crashed when adding a component to any GameObject that sets enable...
Reproduced on 4.3.a21 Open attached project2 Drag the (only) script "Group" onto the Main Camera Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS