Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.2.0f4
Issue ID
552952
Regression
No
After creating a texture, in 4.2, it takes a couple frames before a render texture returns a valid native texture ID
Steps to reproduce :
- import the project attached
- open the scene
- press play and notice the textid 0
*Note :
Only reproducible on Early 2013 Macbook Retina http://support.apple.com/kb/SP669
See the user's replies for more info.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment