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Scroll bar overlaps the gear icon when adding multiple effects in the ne...
Steps to reproduce : - create a new audio mixer- add multiple effects from the Inspector until the scroll bar appears and notice the... Read more
Touch events are not registered for about 3 seconds after the splash screen
Tested devices:Google Galaxy Nexus with Android 4.2.2Google Nexus 4 with Android 4.2.2 Unity Version:4.2.0f4 (38efbd14869d) Read more
Combination of lights, shader using fullforwardshadows and different lic...
To reproduce:1. Open project test422. Open scene test3. Activate Unity Pro (without Pro for platforms) license4. Switch to platform ... Read more
Changing quality settings in runtime works incorrectly
Changing quality settings in runtime results in material brightness change. Materials can become brighter or darker. Tested device:S... Read more
Input.multiTouchEnabled is True in editor for standalon/web - used to be...
-e: Input.multiTouchEnabled is set to true while in regular windows/mac/web platform in the editor. It used to be false and only tru... Read more
LODGroup.SetLODS switch statement garbled for C#
The C# translation for the code sample here:- http://docs.unity3d.com/Documentation/ScriptReference/LODGroup.SetLODS.html ...has a g... Read more
WheelCollider misbehaves after changing mass of parent Rigidbody
Steps to reproduce : - open the attached project & scene- enter play mode. Use the arrow keys to move the bike- select the quad ... Read more
An error is thrown when you add/remove components to a prefab while crea...
Steps to reproduce : - import the project attached- open the scene 'TestScene'- in the Project window, select the prefab named 'Test... Read more
Antialias artefacts in shadows
White Fringing artefacts in forward when antialias enabled. Read more
Point Sprites are drawn as 1 pixel regardless of size
Steps to reproduce : - import the project attached- open the scene- press play and notice the point sprites are drawn as size 1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS