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OSX 64 bit build throws GL errors when going fullscreen
To reproduce:1. Open project OSXerrorRepro2. Build and run osx 64 bit standalone (leave it be on the opening window)3. Open OpenGL p... Read more
Disabling shadows in script crashes the application
Using the 'renderer.receiveShadows = false' in script causes the application to crash.This is reproducible only in the release build... Read more
Wrong display of floats in the animator controller window.
In the animator controller window, the display of floating point values uses scientific notation inside blendtrees, but the display ... Read more
Applied font changes do not update rendered text
Steps to reproduce:1. Download attached project and open scene "main"2. Select "DroidSans" font, change it's import settings. For ex... Read more
Parts of the screen flicker on Samsung Galaxy S3 when 32-bit display buf...
The screen is not redrawn normally on the Samsung Galaxy S3 device when the 32-bit display buffer is enabled. This causes the flicke... Read more
Can't load levels on iOS with Application.LoadLevelAdditiveAsync
Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws: "Could not ope... Read more
Script Import Settings ignored when component added from another script
- Create a script, e.g. TestScript, with public field of type GameObject.- Open "Script Import Settings" and set some prefab to this... Read more
The unitypackage import window does not show the folder hierarchy correctly
Reproduced in 4.1-4.3.a21 Create new project2 Import attached package3 When import window appeared - notice the folder structure(see... Read more
Landscape left and right is no difference
To repro:(using Mac 4.2.1f1 build) 1) Load any project2) Under Build Settings/Player Settings/Resolution/Default Orientation, build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS