Search Issue Tracker
Won't Fix
Votes
0
Found in
4.2.0f4
Issue ID
554105
Regression
No
Can't load levels on iOS with Application.LoadLevelAdditiveAsync
Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws:
"Could not open file /var/mobile/Applications/037D2A1D-D746-4363-B241-A892DF874AB9/testLoadAdditive.app/Data/sharedassets512.assets for read
(Filename: /Applications/buildAgent/work/afa2580bf6048259/Runtime/Serialize/FileCache.cpp Line: 136)".
Attached two log files from Xcode;
More info is in user's description.
Reproduced on iPhone 4s, iOS 5.1.1;
Tested on Unity versions: 4.2.2, 4.3.0f4, 4.5.0a1;
Mac standalone works fine;
Repro steps:
1. open attached project "00130328_-_LoadLevelAdditive_limit.zip";
2. build to iOS platform;
3. launch and observe the console window;
Workaround:
Additive loading doesn't close asset files. Use Resources.UnloadUnusedAssets() to force closing.
Won't fix reason:
We're already working on streaming improvements, and this will be fixed with incoming changes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment