Search Issue Tracker
Won't Fix
Votes
0
Found in
4.2.0f4
Issue ID
554105
Regression
No
Can't load levels on iOS with Application.LoadLevelAdditiveAsync
Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws:
"Could not open file /var/mobile/Applications/037D2A1D-D746-4363-B241-A892DF874AB9/testLoadAdditive.app/Data/sharedassets512.assets for read
(Filename: /Applications/buildAgent/work/afa2580bf6048259/Runtime/Serialize/FileCache.cpp Line: 136)".
Attached two log files from Xcode;
More info is in user's description.
Reproduced on iPhone 4s, iOS 5.1.1;
Tested on Unity versions: 4.2.2, 4.3.0f4, 4.5.0a1;
Mac standalone works fine;
Repro steps:
1. open attached project "00130328_-_LoadLevelAdditive_limit.zip";
2. build to iOS platform;
3. launch and observe the console window;
Workaround:
Additive loading doesn't close asset files. Use Resources.UnloadUnusedAssets() to force closing.
Won't fix reason:
We're already working on streaming improvements, and this will be fixed with incoming changes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment