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Project Library gets corrupted when cancelling Project's Editor version ...
Steps to reproduce: Create a new Project using the Universal 3D template on the 6000.4.0b10 Editor version Quit the Editor Change th... Read more
[AR Foundation] Simulated Tracked Image component image property does no...
Steps to reproduce:1. Open the attached user's project "arfoundation-samples.zip"2. Open "Assets/AUser/DefaultSimulationEnvironment ... Read more
Input Action Editor window toolbar buttons overlap each other when a Con...
Steps to reproduce: Create a new Project using the Universal 3D template Open the Input Action asset (Assets/Assets/InputSystem_Acti... Read more
Input Action Editor window name truncation “…” last dot is outside its b...
Steps to reproduce: Create a new Project using the Universal 3D template Open the Input Action asset (Assets/Assets/InputSystem_Acti... Read more
[iOS] AR objects appear darker than expected when AREnvironmentProbeMana...
How to reproduce:1. Open the attached project "IN-132228”2. Open the "Scenes/SampleScene.unity" scene3. Build and run for iOS4. Clic... Read more
Exceedingly long wait when clicking Profiler Hierarchy items with Deep P...
How to reproduce:1. Open the attached project "IN-130440"2. Open Window > Analysis > Profiler3. In the Profiler window, in the... Read more
GraphicsStateCollection docs don't mention requirements to use the SendT...
Steps to reproduce: read docs about how to send shader PSO tracing info back to editor in our docs [https://docs.unity3d.com/6000.0/... Read more
Build Steps logs with Log Level icon show Duration as 0 instead of 00:00:00
Steps to reproduce: Create a new project using Universal 3D template Install Project Auditor package from the Package Manager Build ... Read more
Build Steps in Project Auditor show no Logs after project is built until...
How to reproduce:1. Open the attached “IN-135902“ project2. Open the “Scene“ scene3. Build and Run the Player4. In the Editor, open ... Read more
[Windows] “d3d12: Attempting to bind a NULL or empty texture. Perhaps t...
Reproduction steps:1. Create a new project2. Window > TextMeshPro > Import TMP Essential Resources3. Click “Import” button in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field