Search Issue Tracker
Fixed
Fixed in 6000.3.9f1, 6000.5.0a7
Under Consideration for 6000.0.X, 6000.4.X
Votes
0
Found in
6000.0.64f1
6000.3.2f1
6000.4.0b2
6000.5.0a4
Issue ID
UUM-130251
Regression
No
Tile Palette: SceneRoot and SceneView are not rendered with correct UI spacing
Steps to reproduce:
- Create a project using the Universal 2D template
- Go to "Window" -> "2D" -> "Tile Palette"
- In the "Tile Palette" window, find the "Default Brush" drop-down
- Select the "GameObject Brush" item from the list
- Expand the "SceneRoot Grid" section
- Observe how "SceneRoot" is displayed in the UI
- Observe how "SceneView" is displayed in the UI
Actual results: "SceneRoot" and "SceneView" are displayed as code strings
Expected results: It should be "Scene Root" and "Scene View"
Reproducible with versions: 6000.0.63f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0a5, 6000.5.0a3
Tested on (OS): macOS - Tahoe 26.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.3.9f1):
Fixed in 6000.3.9f1